Add in some two-player co-op and you've got a fun game to play with a buddy. This is still a content rich twin-stick shooter with fast paced action. It's issues don't do much to bring down the overall package. Another issue with the gam is that competitive multiplayer modes are dead, at least on the Vita. The final boss "Topaz" feel particularly cheap, drawn out, and monotonous. ![]() The majority of them aren't bad, but only having one life can be frustrating when you are killed by what feels like a random and cheap hit. They come down to just dodging waves of regular enemies while trying to focus fire on the main target. Some poorly conceived boss battles feel out of place among the standard levels. Levels often have unique objectives to overcome. With plenty of challenges to overcome there's a lot more to offer players outside of just the standard high-score hunting. Rolling around the sides of circular or cube levels, and watching your bullets wrap around the entire arena gives the game an extra sense of uniqueness that helps make it stand out from the pack. Levels often show off impressive 3D designs. However the latter is hard to do given the geometry aspect of the game. ![]() The shooting has just as much an emphasis on quick reflexes as it does memorizing enemy patterns. "Evolved" brings even more content to the game. ![]() The shooting has just as much an Twin-stick shooter fans have something to rejoice over. Twin-stick shooter fans have something to rejoice over.
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