This DIY work environment will become apparent almost immediately, when you find out that there are no launch personnel around to help launch the rocket. This is entirely a solo experience, although your drone will be a useful tool now and then. You will also realize that if you want something done, you will have to do it yourself. When things go bad, they really go bad: you will soon come to realize that of something can go wrong, it will go wrong. They aren’t easy walks, and not entirely due to the distances involved. Your trip to the launchpad will be the first of many long walks. Fear not: there is an appropriate amount of subtle hand-holding to get you started on your voyage from Earth to the Moon. These are amazingly low standards, but seemingly common in the industry. Clearly, it is your utter lack of fear or sense of self-preservation that got you hired, not your vast competence with space travel and the equipment that allows it. In fact, you know very little about anything. As usual, you really don’t know much about the system involved. The launch facility is just about to close down before a dust storm strikes, so you have to hustle to get to the launchpad, get into the rocket, and launch it on your journey to the Moon. To do that, however, you first have to get to the Moon, and this is where you come in. This drone also accompanied the previous team, and it will be able to play recordings of momentous moments for you to use to try to determine where it all went wrong. Well, mostly alone - you will have a mechanical drone with you to help you out now and then. Apparently the bucket of fearless maintenance folks has run dry, though, because you are going alone. Fortunately, Fortuna is still very playable on traditional flat-screens.Īs alluded to earlier, your mission is twofold: determine what happened to the last group of maintainers, and fix the moon-based system that has failed in its function of transmitting power back to Earth. The sense of scale and scope would have been exemplary when applied to the open spaces of the surface of the Moon. How will Fortuna differ from, say, our solo adventures on Horus Station? We’ll get into that, naturally, but one glaring difference is that Horus Station was VR, while Fortuna really, really ought to have been VR. Well, it’s not like you haven’t done it before, right? This isn’t exactly an uncommon premise for a space survival/adventure game, after all. You, probably because you’re an idiot, have volunteered (ostensibly due to your laudable courage and competence) to go to the moon looking for them and to attempt to restore power. Fortunately, they have someone that looks very much like you to send to the moon to find out what happened, since the colonists that had been living on the moon and keeping the MPT system working have mysteriously fallen silent and no one on Earth has any idea what’s going on up there. Sadly, though, doing so results in the dreaded “single point of failure” actually occurring, yet again throwing Earthside civilization into dire straits and societal breakdown. The science is murky, but as I understand it, power generated from the abundant quantities of Helium-3 on the Moon will be sent back to Earth via microwave transmission using the cleverly named Microwave Power Transmission system, referred to as the MPT. Not to worry, though, because the dire consequences of disregard for the health and resources of our planet will ease centuries-old political, religious, and economic divisions enough to allow a coordinated, global effort to harness the power available on the moon. Sometime within the next decade or two, we will be entirely without power. If Deliver us the Moon: Fortuna is anything to judge by, we have just a handful of decades to reduce or severely curtail our use of natural resources here on Spaceship Earth.
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